The news you've been waiting for... Fleet Carriers.
Take a peek below at the initial details about Fleet Carriers, coming as part of the December Update.
Purchasable with a large amount of credits.
One Fleet Carrier per Commander. Available for base game and Horizons players.
Fleet Carriers have a total of 16 Landing Pads, composed of:
Set permissions to allow others to dock at your Fleet Carrier.
All Fleet Carriers feature rearm, refuel and repair services.
Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
Search and Rescue
500 LY jump range (per jump).
Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.
We'll be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year!
For those of you who have been stranded out in the black and somehow missed it, here's also a super-duper QUICK recap of the September Update.
This year's updates are focused on improving the starter experience for new commanders. We're adding a fully-voiced, in-game, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning.